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== Rooms ==
== Rooms ==


=== Lighthouse ===
=== [[Lighthouse]] ===
The Bell Tower is behind one of the doors you can go from the Nature Hub.
The Bell Tower is behind one of the doors you can go from the Nature Hub.


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The other three rooms are local areas, with the living room, the lighthouse interior, and a tuning fork below sea level.
The other three rooms are local areas, with the living room, the lighthouse interior, and a tuning fork below sea level.


=== Water Tower ===
=== [[Water Tower]] ===
The connection between the Lighthouse and the Industrial Hub.  
The connection between the Lighthouse and the Industrial Hub.  


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The Interior of the Water Tower connects directly to the Industrial Hub, and the owl room can be entered after lowering the sea level.  
The Interior of the Water Tower connects directly to the Industrial Hub, and the owl room can be entered after lowering the sea level.  


=== Broken Arch ===
=== [[Broken Arch]] ===
The Broken Arch is behind one of the doors you can go from the Nature Hub.
The Broken Arch is behind one of the doors you can go from the Nature Hub.


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It contains the second concentric square and two treasures that may need a little help to get.
It contains the second concentric square and two treasures that may need a little help to get.


=== Weightswitch Temple ===
=== [[Weightswitch Temple]] ===
Through a hidden passage from the Broken Arch, this area forces you to carry crates.  
Through a hidden passage from the Broken Arch, this area forces you to carry crates.  


Consisting of three rooms, the main mechanic are crates and buttons to discover a Golde Cube.  
Consisting of three rooms, the main mechanic are crates and buttons to discover a Golde Cube.  


=== Five Towers ===
=== [[Five Towers]] ===
Two rooms, continuation of the Broken Arch.  
Two rooms, continuation of the Broken Arch.  


With only four towers being able to appear at the same time, five towers float in the air above a piece of a greater puzzle.  
With only four towers being able to appear at the same time, five towers float in the air above a piece of a greater puzzle.  


=== Ritual: The Black Monolith ===
=== [[Ritual: The Black Monolith]] ===
The most famous room in FEZ.  
The most famous room in FEZ.  



Revision as of 19:57, 9 July 2025

Nature Hub: Ruins Subarea Map
Nature Hub: Ruins
Type Subarea
Area Nature Hub
Rooms 14 rooms and Hub
Collectibles
Bits 13 bits
Cubes 2
Anti Cubes 5
Heart Cubes 1
Concentric Squares 1

Description

On one side, the Lighthouse to the Industrial Hub. On the other, broken architecture hides treasures.

The Nature Hub is the first warp room in the game. It's the first zone Gomez encounters after leaving the Memory Core. This area connects the Memory Core, the Water Tower in the Lighthouse, and the Tree Roots.

Beige bricks with orange stone, vibrant grass, green trees, and a light blue sky makes up this area. Sea water, seagulls and turtles inhabit here, with only ancient ruins left.

Composed of the Lighthouse, the Water Tower, the Broken Arch...

... and the biggest mystery in Zu: the Black Monolith.

Rooms

Lighthouse

The Bell Tower is behind one of the doors you can go from the Nature Hub.

Consisting of four rooms, one being the outside area with the Lighthouse, a connection to the Water Tower, and one Holed Stele.

The other three rooms are local areas, with the living room, the lighthouse interior, and a tuning fork below sea level.

Water Tower

The connection between the Lighthouse and the Industrial Hub.

Consisting of three rooms, one being the outside area with the Water Tower, and two local areas, being the interior of the Water Tower, and an owl room.

The Interior of the Water Tower connects directly to the Industrial Hub, and the owl room can be entered after lowering the sea level.

Broken Arch

The Broken Arch is behind one of the doors you can go from the Nature Hub.

Consisting of a several small islands floating with a broken arch between two of them, it's the connection between the Weightswitch Temple, the Five Towers, and the Nature Hub.

It contains the second concentric square and two treasures that may need a little help to get.

Weightswitch Temple

Through a hidden passage from the Broken Arch, this area forces you to carry crates.

Consisting of three rooms, the main mechanic are crates and buttons to discover a Golde Cube.

Five Towers

Two rooms, continuation of the Broken Arch.

With only four towers being able to appear at the same time, five towers float in the air above a piece of a greater puzzle.

Ritual: The Black Monolith

The most famous room in FEZ.

Locked behind the sea level in the Nature Hub, the Ritual Room, better known for the black monolith, appears before you.

An empty room welcomes you. Even though there's nothing here, the map isn't satisfied with your performance.

A ritual can be found in the ground along several pairs of pink candles of various heights and sizes.

The shape of the platform, the water, and the wick-like shape of the Black Monolith give this room a candle parallelism, a candle that nobody can light up.